Generation 3: Dark Knight

'It has been brought to my attention that there are some inaccuracies with the generation questlines; specifically 1 - 3. These will be fixed in due time.'

Infiltrate Baol Dungeon
Room-Clearing Tips #1 (Melee type)[show]
 * NOTE: Guard Skeleton Hellhound are lightning type, so use elementals to protect yourself.
 * NOTE: These mobs can mostly be avoided if you stay on the side of the rooms and don't run in front of them. The only one that will aggro in this case is the Guard Skeleton Hellhound. If you fail to stay to the sides of any mob-filled dungeon room, a multi aggro will occur.
 * NOTE: It is possible to predict to some degree which orb will open the door! For an explanation of how to do it, click here.

Room-Clearing Tips #2[show]

Room-Clearing Tips #3 (Cautious Approach)[show]

Room-Clearing Tips #4 (Throw Stone and Play Dead)[show]

Pet Prep Tips[show]

Additional Tips[show]

Final Dungeon
There is no storyline to G4, G5, and G6. Mainstream continues in Generation 7: Ancient Secrets of Irinid.