Ciar Hardmode Dungeon

Ciar Hardmode Dungeon is accessible from the altar in the room behind normal Ciar Dungeon. It's much more difficult than the regular version. You can drop any Ciar pass, except for the Beginner and Boss Trial passes, onto the altar to enter the hardmode version of it. Pass limits do not matter; for example, you can bring as many partymates as you want even with a "for One" pass. Players must be total level 250+ to enter it.

= Normal =

General Info
Drop Item: Any Item

Number of Floors: 3 (2nd floor is comparatively short)

Visible Floors: None

Monsters

 * Regular Spawns
 * Bat (Hardmode)
 * Black Spider (Hardmode)
 * Goblin (Hardmode)
 * Goblin Archer (Hardmode)
 * Gray Town Rat (Hardmode)
 * Mimic (Hardmode)
 * Poison Goblin (Hardmode)
 * Red Spider (Hardmode)
 * Boss
 * Golem (Hardmode)
 * Metal Skeleton (Hardmode) x6

Spawn Patterns
Monster Spawn Patterns[hide]

Chest

Floors 1 & 2


 * Gray Town Rat (Hardmode) x8
 * Goblin (Hardmode) x6
 * Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3
 * Gray Town Rat (Hardmode) x2 → Gray Town Rat (Hardmode) x6 → Goblin (Hardmode) x6
 * Gray Town Rat (Hardmode) x2 → Gray Town Rat (Hardmode) x6 → Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3
 * Black Spider (Hardmode) x3 → Black Spider (Hardmode) x6 → Gray Town Rat (Hardmode) x8
 * Black Spider (Hardmode) x3 → Black Spider (Hardmode) x6 → Goblin (Hardmode) x6
 * Black Spider (Hardmode) x3 → Black Spider (Hardmode) x6 → Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3
 * Black Spider (Hardmode) x6 → Gray Town Rat (Hardmode) x8 → Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3

Floor 3


 * Gray Town Rat (Hardmode) x8
 * Poison Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3
 * Red Spider (Hardmode) x3 → Bat (Hardmode) x6 → Gray Town Rat (Hardmode) x8
 * Red Spider (Hardmode) x3 → Red Spider (Hardmode) x6 → Poison Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3
 * Gray Town Rat (Hardmode) x2 → Gray Town Rat (Hardmode) x6 → Poison Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3

Switch


 * Goblin (Hardmode) x5
 * Goblin Archer (Hardmode) x4

Pre-deployed Rooms


 * None?

Mimic Pits

Floors 1 & 2


 * Mimic (Hardmode) x7
 * Mimic (Hardmode) x3 + Gray Town Rat (Hardmode) x8
 * Mimic (Hardmode) x3 + Goblin (Hardmode) x6

Floor 3


 * Mimic (Hardmode) x3 + Poison Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3
 * Mimic (Hardmode) x3 + Goblin (Hardmode) x5 + Poison Goblin (Hardmode) x4 + Goblin Archer (Hardmode) x3

Rewards
Rewards[hide]


 * Gold (?~?)
 * Clothes/Armor
 * Birnam Plate Gauntlet
 * Weapons
 * Broad Stick
 * Prefixes: Fox / Fox Hunter's / Untamed
 * Suffixes: Kobold / Energetic / Bloody
 * Short Sword (10/15 Durability)
 * Fluted Short Sword (0/13 Durability, Gold blade)
 * Dungeon Passes
 * Ciar Advanced Fomor Pass for Two
 * Ciar Advanced Fomor Pass for Three
 * Ciar Advanced Fomor Pass
 * Ciar Boss Trial Dungeon Pass
 * Ciar Intermediate Fomor Pass for One
 * Ciar Intermediate Fomor Pass for Two
 * Ciar Intermediate Fomor Pass for Four
 * Miscellaneous
 * Magic Powder x1~2
 * Common Leather
 * Fine Leather

Party Quests
= Basic =

General Info
Drop Item: Ciar Basic Fomor Pass

Number of Floors: 4

Visible Floors: None

Treasure Room: on the 2nd Floor

Monsters

 * Regular Spawns
 * Bat (Hardmode)
 * Blue Snake (Hardmode)
 * Brown Snake (Hardmode)
 * Great Mimic (Hardmode)
 * Rat Man (Hardmode)
 * Sickle Laghodessa (Hardmode)
 * Spike Laghodessa (Hardmode)
 * White Snake (Hardmode)
 * Boss
 * Golem (Dark Green) (Hardmode)
 * Metal Skeleton (Light Armor) (Hardmode) x6

Spawn Patterns
Monster Spawn Patterns[hide]

Chest

All Floors


 * Blue Snake (Hardmode) x6
 * White Snake (Hardmode) x6
 * Rat Man (Hardmode) x6
 * Sickle Laghodessa (Hardmode) x6
 * Sickle Laghodessa (Hardmode) x7
 * Brown Snake (Hardmode) x2 → Blue Snake (Hardmode) x6 → Sickle Laghodessa (Hardmode) x6
 * Brown Snake (Hardmode) x2→ White Snake (Hardmode) x6 → Sickle Laghodessa (Hardmode) x7
 * Brown Snake (Hardmode) x2 → Sickle Laghodessa (Hardmode) x6 → Rat Man (Hardmode) x6
 * Brown Snake (Hardmode) x8 → Brown Snake (Hardmode) x2 + Blue Snake (Hardmode) x2 + White Snake (Hardmode) x1 → Sickle Laghodessa (Hardmode) x6
 * Sickle Laghodessa (Hardmode) x3 → Sickle Laghodessa (Hardmode) x6 → Brown Snake (Hardmode) x2 + Blue Snake (Hardmode) x2 + White Snake (Hardmode) x1
 * Sickle Laghodessa (Hardmode) x3 → Sickle Laghodessa (Hardmode) x6 → Rat Man (Hardmode) x6
 * Spike Laghodessa (Hardmode) x3 → Bat (Hardmode) x6 → Blue Snake (Hardmode) x6
 * Spike Laghodessa (Hardmode) x3 → Bat (Hardmode) x6 → Blue Snake (Hardmode) x8

Floor 1


 * Brown Snake (Hardmode) x2 + Blue Snake (Hardmode) x2 + White Snake (Hardmode) x1

Floor 3


 * Brown Snake (Hardmode) x2 → Bat (Hardmode) x6 → Sickle Laghodessa (Hardmode) x5 + Spike Laghodessa (Hardmode) x3
 * Spike Laghodessa (Hardmode) x3 → Bat (Hardmode) x6 → Blue Snake (Hardmode) x7
 * Spike Laghodessa (Hardmode) x3 → Bat (Hardmode) x6 → White Snake (Hardmode) x8
 * Spike Laghodessa (Hardmode) x3 → Bat (Hardmode) x6 → Brown Snake (Hardmode) x2 + Blue Snake (Hardmode) x2 + White Snake (Hardmode) x1
 * Spike Laghodessa (Hardmode) x3 → Brown Snake (Hardmode) x2 + Blue Snake (Hardmode) x2 + White Snake (Hardmode) x1 → Sickle Laghodessa (Hardmode) x5 + Spike Laghodessa (Hardmode) x3
 * Sickle Laghodessa (Hardmode) x5 + Spike Laghodessa (Hardmode) x3

Switch

All Floors


 * Sickle Laghodessa (Hardmode) x7
 * Spike Laghodessa (Hardmode) x5
 * Rat Man (Hardmode) x4
 * Rat Man (Hardmode) x6

Floor 3


 * Rat Man (Hardmode) x4
 * Sickle Laghodessa (Hardmode) x5 + Spike Laghodessa (Hardmode) x3

Pre-Deployed Rooms

All Floors


 * White Snake (Hardmode) x6
 * Spike Laghodessa (Hardmode) x6
 * Rat Man (Hardmode) x4
 * Great Mimic (Hardmode) x4
 * Blue Snake (Hardmode) x5

Floor 2


 * Brown Snake (Hardmode) x2 + Blue Snake (Hardmode) x2 + White Snake (Hardmode) x1
 * Blue Snake (Hardmode) x4 + White Snake (Hardmode) x6

Floor 3


 * Sickle Laghodessa (Hardmode) x5 + Spike Laghodessa (Hardmode) x3

Mimic Pits

All Floors


 * Great Mimic (Hardmode) x7
 * Blue Snake (Hardmode) x5 + Great Mimic (Hardmode) x3

Floor 3


 * Great Mimic (Hardmode) x7 + Sickle Laghodessa (Hardmode) x5 + Spike Laghodessa (Hardmode) x3

Treasure Room (Floor 2)


 * Sickle Laghodessa (Hardmode) x3
 * White Snake (Hardmode) x5
 * Brown Snake (Hardmode) x2 + Blue Snake (Hardmode) x2 + White Snake (Hardmode) x1

Treaure Room Rewards
Rewards[hide]


 * Gold (?~?)
 * Enchant Scroll
 * Prefix: the Mist / Restful / Fox
 * Suffix: Giant / Healer / Spike
 * Potions
 * MP 100 Potion

Rewards
Rewards[hide]


 * Gold (?~?)
 * Potions
 * MP 100 Potion x1~?
 * Weapon
 * Warhammer (Durability 14/24)
 * Fluted Short Sword (0/13 Durability, Gold blade)
 * Broad Stick
 * Prefix: Sharp / Fox
 * Suffix: Joy / Talent / Bloody / Spike
 * Materials
 * Fine Leather x2~5
 * Equipment
 * Birnam Plate Boots
 * Dungeon Passes
 * Ciar Basic Fomor Pass
 * Ciar Intermediate Fomor Pass for One
 * Ciar Intermediate Fomor Pass for Two
 * Ciar Intermediate Fomor Pass for Four
 * Ciar Advanced Fomor Pass for Three
 * Ciar Advanced Fomor Pass

Party Quests
= Intermediate =

General Info
Drop Item: Ciar Intermediate Fomor Pass (Any)

Number of Floors: 4

Visible Floors: None

Monsters

 * Regular Spawns
 * Black Snake (Hardmode)
 * Blue Rat Man (Hardmode)
 * Blue Snake (Hardmode)
 * Brown Snake (Hardmode)
 * Burgundy Sickle Laghodessa (Hardmode)
 * Rat Man (Hardmode)
 * Sickle Laghodessa (Hardmode)
 * White Snake (Hardmode)
 * Boss
 * Golem (Red) (Hardmode)
 * Metal Skeleton (Light Armor) (Hardmode) x6

Spawn Patterns
Monster Spawn Patterns[hide]

Chest

Floor 1

Floor 2

Floor 3

Floor 4 Marble Rooms

Floor 1 Pre-Deployed Rooms

Rewards
Rewards[hide]


 * Gold (?~?)
 * Materials
 * Finest Leather x1~2
 * Equipment
 * Birnam Plate Helmet
 * Weapons
 * Two-handed Sword (12/17 durability)
 * Mace
 * Prefixes: Destructive / Stiff / Swift
 * Suffixes: Cruel / Fierce / Knowledge

Party Quests
= Advanced = All versions of Ciar Advanced Hardmode contain the same monsters, spawn patterns, and rewards.

General Info
Drop Item: Ciar Adv. Fomor Pass (Any)

Number of Floors: 5

Visible Floors: None

Monsters

 * Regular Spawns
 * Red Town Rat (Hardmode)
 * Green Snake (Hardmode)
 * Dark Rat Man (Hardmode)
 * Red Sickle Laghodessa (Hardmode)
 * Red Spike Laghodessa (Hardmode)
 * Miniboss (near end of both 1st and 2nd floors)
 * Bug Bear (Hardmode) x3
 * Boss
 * Giant Lightning Sprite (Hardmode) x2
 * Golem (Small Black) (Hardmode) x2
 * Summons
 * Bard Skeleton
 * Metal Skeleton (Hardmode)

Note: One Golem summons one monster type and the other summons the other. It will summon 3 minions at once, and summon more when only one minion is left.

Spawn Patterns
Monster Spawn Patterns[hide]

Chest


 * Red Town Rat (Hardmode) x3
 * Dark Rat Man (Hardmode) x5
 * Red Sickle Laghodessa (Hardmode) x5~6
 * Red Spike Laghodessa (Hardmode) x4~5
 * Green Snake (Hardmode) x3~4
 * Red Town Rat (Hardmode) x3 + Dark Rat Man (Hardmode) x3
 * Red Town Rat (Hardmode) x3 + Red Sickle Laghodessa (Hardmode) x3
 * Red Town Rat (Hardmode) x3 + Red Spike Laghodessa (Hardmode) x3
 * Red Town Rat (Hardmode) x3 + Green Snake (Hardmode) x3
 * Dark Rat Man (Hardmode) x3 + Red Sickle Laghodessa (Hardmode) x3
 * Dark Rat Man (Hardmode) x3 + Red Spike Laghodessa (Hardmode) x3
 * Dark Rat Man (Hardmode) x3 + Green Snake (Hardmode) x3
 * Red Sickle Laghodessa (Hardmode) x4 + Red Spike Laghodessa (Hardmode) x3
 * Red Sickle Laghodessa (Hardmode) x3 + Green Snake (Hardmode) x3
 * Red Spike Laghodessa (Hardmode) x3 + Green Snake (Hardmode) x3
 * Red Town Rat (Hardmode) x2 + Dark Rat Man (Hardmode) x3 + Green Snake (Hardmode) x3
 * Dark Rat Man (Hardmode) x3 + Red Sickle Laghodessa (Hardmode) x2 + Red Spike Laghodessa (Hardmode) x2
 * Bug Bear x4
 * Red Town Rat (Hardmode) x2 + Dark Rat Man (Hardmode) x3 + Green Snake (Hardmode) → Red Sickle Laghodessa (Hardmode) x4 + Red Spike Laghodessa (Hardmode) x3 → Bug Bear x4

Switch

Rewards
Rewards[hide]


 * Clothes/Armor
 * Vintage Swordsmanship School Uniform (F) (16 Durability)
 * Colin Plate Armor
 * Birnam Plate Armor
 * Turban Shell Armor (M)
 * Weapons
 * Composite Bow (10/14 Durability)
 * Great Mallet (12/17 Durability)
 * Enchant Scroll
 * Prefix: Lion Hunter's / Smart
 * Suffix: The dawn / Knight
 * Dungeon Passes
 * Ciar Adv. Fomor Pass
 * Ciar Adv. Fomor Pass for 2
 * Ciar Adv. Fomor Pass for 3